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Messages - banschare

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Support / Re: mesh of sprite needed for explosion
« on: July 24, 2013, 02:19:11 pm »
thank u, the problem seems to be the other plugin and its handling of quads... I'll talk to the developer of it, thanks for your hint, helped me debug...
best,rob

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Support / mesh of sprite needed for explosion
« on: July 24, 2013, 11:51:07 am »
hi,

as far as I understand the mesh for a sprite is generated in realtime, I just bought a plugin called exploder and that works pretty neat as long as you give it a mesh, then it cuts it and explodes it...
I doesn't work with tk2d however for the reason that there is no mesh in the beginning.
do you have any idea how to get my explosion done.
thx,
rob

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