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Messages - miloveme

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1
In my opinion, generated mesh by 2d toolkit and default plane mesh are same. but when I used plane, navmesh was generated.
Is it different ? If do, could you explain how to do what you mentioned as workaround (transfer collider mesh to another render mesh)

2
I tried to make navigation map of unity3d on generated sprite from tiledmap or sprite of 2d toolkit. but it didn't work.

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