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Support / Re: can tilemap and sprite support navmesh navigation of unity3d ?
« on: June 19, 2013, 12:18:09 am »
In my opinion, generated mesh by 2d toolkit and default plane mesh are same. but when I used plane, navmesh was generated.
Is it different ? If do, could you explain how to do what you mentioned as workaround (transfer collider mesh to another render mesh)
Is it different ? If do, could you explain how to do what you mentioned as workaround (transfer collider mesh to another render mesh)