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Support / Re: Playing tk2dAnimatedSprite when Time.timeScale = 0?
« on: June 22, 2013, 11:50:41 pm »
I think setting timescale to 0 when pausing the game is a fairly common technique. You often may want to have animated sprites as part of this paused UI which is where this comes into play.
I think it would probably be best to ad tk2dUISpriteAnimator rather than having this option show up on every sprite animator, as it is a somewhat special case. But I think it is a nice feature to have.
I think it would probably be best to ad tk2dUISpriteAnimator rather than having this option show up on every sprite animator, as it is a somewhat special case. But I think it is a nice feature to have.