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Messages - pixelpatron

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Support / Re: Sprite batcher sorting?
« on: July 11, 2013, 06:24:32 pm »
Unfortunately this is no longer sorting correctly.  :( >:(

Even with the line of code added.

Nearest I can tell it's having issues since it separated into two separate atlases when my sprite collection became large. Not sure if that is the issue or not, but only thing that looks different between one Batcher that looks correct when I commit compared to one that doesn't.

I guess the only other difference to one that works is that the level I'm using this batcher set with is a prefab. Does sprite batcher lose it's sorting when converted to a prefab? (Even with the fix?)

HELP!

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Support / Re: Sprite batcher sorting?
« on: June 21, 2013, 05:39:21 pm »
Works like a champ! THANK YOU!!!!!!!!  :D ;D :) ::)

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Support / Re: Sprite batcher sorting?
« on: June 21, 2013, 04:33:54 pm »
You referring to this?

"You could probably insert a custom sorting order in the sprite collection sort function if you like........it will be consistent before and after committing."

Sounds great! How the heck do you do that? I'm about a week into this program so unless it's very basic your gonna loose me.


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Support / Sprite batcher sorting?
« on: June 21, 2013, 01:25:03 am »
Using the Sprite batcher I'm working on a isometric game view. I have misc sprites setup in my 3D viewport yet upon "commit" of the Sprite batcher the sorting is incorrect based on what I see during my game view editing.

How would I sort these misc sprite layers so they always draw in a particular order once I commit the batch to be put on the sheet?

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