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Messages - stachibana

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1
Support / Re: tk2d Font doesn't work, strange material output?
« on: June 20, 2013, 06:20:30 pm »
Hi,

I set the z value of bg to 0.1, then both of the TextMesh are now visible!

Thank you for quick replay!

2
Support / Re: tk2d Font doesn't work, strange material output?
« on: June 20, 2013, 05:48:54 pm »
Hi,

Thank you for your replay.

I attached the zip of the project.

TextMesh named "TextMesh_w/demofont" is TextMesh with DemoFont in the demo directory,
 "TextMesh_w/newfontwithsameres" is with that I created by same resource of demo("SampleFont" in the "Font" directory).

When I run it, only "TextMesh_w/demofont"displays text.

Thanks.

3
Support / Re: tk2d Font doesn't work, strange material output?
« on: June 20, 2013, 01:11:53 pm »
Sorry Unity is version 4.1.5f1.

4
Support / Re: tk2d Font doesn't work, strange material output?
« on: June 20, 2013, 01:09:27 pm »
Thank you for your reply.

I'm using 2dToolkit version 2.00 +hotfix2 and Unity version 4.1.3f3.
I installed both of them today.

5
Support / tk2d Font doesn't work, strange material output?
« on: June 20, 2013, 10:27:21 am »
Hi,

Thank you for great framework :)

I can display text with demo font(/TK2DROOT/tk2ddemo/demobmfont/DemoFont),
but can't with New Font using same test BM Font and png in the same directory.

1) Create TextMesh with Font in the demo directory("DemoFont") displays text with no problem.
2) Create tk2d Font
3) Choose "test" as BMFont, "test_0" as Texture, then commit in the Inspector.
4) Create Text Mesh and choose (3) as Font
5) Display Text in Scene View but nothing when build.
6) Select created Font, and replace material field to material in demo directory("New Material") in the inspector, then commit.
7) It works.

I can't figure out why.
Thank you for your help.



Pages: [1]