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Messages - Noego

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Support / Re: Creating a prefab from a tk2DSprite
« on: July 01, 2013, 03:06:18 pm »
I just found that one of our script on the prefab was disabling the sprite Awake.
Now it works perfectly!

Thank you.

2
Support / Re: Creating a prefab from a tk2DSprite
« on: July 01, 2013, 08:54:23 am »
If I instantiate the prefab in the scene, the sprite doesn't display because it has no mesh. So I have to commit the collection each time I instantiate a prefab in a scene in order to recompute the mesh.

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Support / Creating a prefab from a tk2DSprite
« on: June 26, 2013, 04:37:58 pm »
Hello,

Here is my problem :
If I create a prefab from a sprite in the scene, the MeshFilter disappears in the prefab.
I suppose that it is due to the fact that the mesh for the sprite was dynamically generated.
So I wonder if there is a clean way to create a prefab with 2D Toolkit?

Thanks,
Noego.

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