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Messages - kag359six

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1
Support / How to enlarge the touch area (collider) of a tk2dUIItem?
« on: July 19, 2013, 01:53:41 am »
Enlarging the box collider I have attached to the UIItem doesn't work. The touch or click only registers when it is touched at the bottom of the button. How can I make the region bigger so it's easier to click/touch?

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Support / Re: OnDown event not triggering
« on: July 18, 2013, 08:03:09 pm »
Ok I figured out why it's not working. I was missing the OnEnable and OnDisable methods. Why are these necessary? I haven't seen these referenced in any C# events tutorial, or as a method inside Unity.

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Support / OnDown event not triggering
« on: July 18, 2013, 07:24:56 pm »
I have a collider with a tk2dUIItem attached to it. I set the GameObject to send the message to, and in the script of that GameObject I added the  method "onReset" to OnDown inside "void Start()". Why isn't the onReset method being triggered when i click on the UIItem?

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Support / Re: Text Mesh jumps down slightly when text added in script
« on: July 15, 2013, 01:19:29 am »
I figured it out...  :P  There were invisible line spaces in the text field of the TextMesh.

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Support / Text Mesh jumps down slightly when text added in script
« on: July 13, 2013, 09:25:35 pm »
I'm trying to change the text property of a text mesh in my scene. I used "scoreMesh.text = score.ToString()" to modify it. When the text changes the mesh jumps down several pixels from its original y position. Any ideas? This didn't happen a few days ago when playing around with text meshes.

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Support / Re: Zooming in while maintaining UI position?
« on: July 13, 2013, 03:23:02 am »
Oh my apologies I was looking for it on the forum  :P duh.

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Support / Re: Zooming in while maintaining UI position?
« on: July 13, 2013, 02:34:14 am »
Were can I find sample 6?

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Support / Re: Zooming in while maintaining UI position?
« on: July 11, 2013, 07:11:55 pm »
Why does the text mesh (which I'm assuming is suppose to be a child of the anchor) resize when I zoom in with the camera by changing the orthographic size?

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Support / Re: Zooming in while maintaining UI position?
« on: July 11, 2013, 02:02:08 am »
I THINK it works... but the tk2dCameraAnchor script bugs out like crazy on a normal orthographic camera. It automatically places the positioning of an item 80 units behind its original position before adding the script, and it also won't let me increase the Z position value of the sprite text. It only decreases no matter the direction I scroll.

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Support / Re: Zooming in while maintaining UI position?
« on: July 10, 2013, 07:18:51 pm »
In fact, Unity is practically unusable now. Every time I try searching for the files to delete it Unity crashes. My tabs are all out of place as well. What in the world happened?

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Support / Re: Zooming in while maintaining UI position?
« on: July 10, 2013, 07:10:40 pm »
When I import the anchor package, it seems that the two editor scripts crash Unity just like it did for profanicus. For me, however, it crashes when I import either the tk2dCameraEditor.cs OR the tk2dCameraAnchorEditor.cs. I have no clue what the issue is.

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Support / Re: Zooming in while maintaining UI position?
« on: July 03, 2013, 04:43:36 pm »
When I go to the link it tells me "The topic or board you are looking for appears to be either missing or off limits to you."

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Support / Zooming in while maintaining UI position?
« on: July 03, 2013, 01:31:45 am »
I'm having trouble with the GUI system in Toolkit2D. Say I have a text mesh for score keeping in game, how can I get stuff like buttons, menu's etc. to keep the same screen position when the camera zooms in and out? Is it possible?

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