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Support / Load assets and generate SpriteCollection at runtime
« on: July 03, 2013, 12:57:12 pm »
Hey all !
I'm trying to have access to my avatar assets without re-building the game in Unity.
So I have a bunch of png near the exe and I want to add, set and use them to a new/existing SpriteCollection at runtime.
Is that possible ?
Thanks !
I'm trying to have access to my avatar assets without re-building the game in Unity.
So I have a bunch of png near the exe and I want to add, set and use them to a new/existing SpriteCollection at runtime.
Is that possible ?
Thanks !