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« on: May 31, 2014, 05:02:58 pm »
I am experiencing a similar issue. The weird thing is, I am getting the results I want inside the Unity editor, however if I build a standalone or iOS version, I get a stretched image on both viewports (when their rects are not set to default values).
The context is, I have 2 cameras: camera1 is drawing the right side of the screen, camera2 the left. As I increase camera1's rect.x, camera2's rect.width increases the same amount to fill in the gap.
I do not have any resolution overrides on my tk2dCameras.
Is there a way I can get the same results in the standalone as I do in the editor?