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Support / Re: How to integrate Shuriken-Magic to 2DToolkit
« on: August 15, 2013, 04:16:48 am »
I saw Shuriken-Magic ok, First i use Script Scaler (http://u3d.as/content/roel-ezendam/particle-scaler/3mU) , is can scaler , but it is bad for particle. Then I update 2dtoolKit -> Ver2.1 is it ok , it not use scaler. We only need edit Make pixel perfect = 100 is all good. Thanks
I have 1 prolem : I want check collider on Particle system with Mesh Collider, I use void OnParticleCollision(GameObject other) {} , but it not run . I have checked : Send Collider Messages.
I have 1 prolem : I want check collider on Particle system with Mesh Collider, I use void OnParticleCollision(GameObject other) {} , but it not run . I have checked : Send Collider Messages.