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Messages - Harry

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Support / Re: How to integrate Shuriken-Magic to 2DToolkit
« on: August 15, 2013, 04:16:48 am »
I saw Shuriken-Magic ok, First i use Script Scaler  (http://u3d.as/content/roel-ezendam/particle-scaler/3mU) , is can scaler , but it is bad for particle. Then I update 2dtoolKit -> Ver2.1 is it ok , it not use scaler. We only need edit Make pixel perfect = 100 is all good. Thanks

I have 1 prolem : I want check collider on Particle system  with Mesh Collider, I use void OnParticleCollision(GameObject other) {} , but it not run  . I  have checked : Send Collider Messages.

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Support / Re: How to integrate Shuriken-Magic to 2DToolkit
« on: August 13, 2013, 06:24:18 am »
Hi,

I create a scene as below image. I just confirm is it missing something to combine 2dtk with Suriken?


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Support / Re: How to integrate Shuriken-Magic to 2DToolkit
« on: August 12, 2013, 03:46:33 pm »
I find down the particle display very tiny. Anyone know the way to scale them.
The notice when using 2dtk have to make perfect pixel with camera for sprite to display them correct on screen.
But I don't know where to scale particle.

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Support / How to integrate Shuriken-Magic to 2DToolkit
« on: August 12, 2013, 03:02:20 pm »
Hi all,

There are anyone use Shuriken-Magic on 2DTookit success.
When i integrate it on 2dtk, i can only see some dots appear.
Despite of I set scale, size of camera but nothing improvement.
If you meet the same problem, please help me point what problem here.

Waiting for your response early.
The link of Shuriken-magic :https://www.assetstore.unity3d.com/#/content/3903

Regards,

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