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Messages - oxyscythe

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1
Support / Re: Editor crashes on load (when attempting to update .pngs)
« on: September 29, 2013, 02:04:10 pm »
Solved my own problem :)

The laptop I am running on has two graphics card, an onboard and a high performing NVidia chipset. Unity was loading with the onboard one which seems to have been what was causing this problem. Overriding the settings so that the NVidia card is explicitly used by Unity fixed it.

Updating this thread in case anyone runs into a similar problem in the future.

2
Support / Editor crashes on load (when attempting to update .pngs)
« on: September 29, 2013, 01:42:57 pm »
I've been having this pretty frustrating problem where I can't even load projects containing 2d toolkit.

This is the full repro steps:

- I create a project with 2d toolkit content
- Save it
- Check it into perforce
- Get latest on the project from another machine
- Try to open the project
- Unity does its usual first project load (script compiling etc)
- When it gets to the first .png it crashes

Here's the relevant (rather unhelpful) output in the editor log:

Code: [Select]
Updating Assets/TK2DROOT/tk2d_demo/democameradata/source/window.png - GUID: 03fff0d1701d7e14399d5ee2209561dc...
Crash!!!

I tried removing the demo assets folder as I don't actually need it anyway but then it will just crash on the same png it'll find.

Any ideas?

Running latest Unity/2d toolkit btw.

Thanks!

3
Support / Re: tk2dUIItem "HeldDown" message?
« on: August 07, 2013, 02:11:09 pm »
Great, thanks profanicus and admin!

4
Support / tk2dUIItem "HeldDown" message?
« on: August 07, 2013, 12:59:28 pm »
Is this possible? I noticed there's an Autofire event for tk2dButtons but that component seems to be depricated now in favour of the newer tk2dUIItem. This class exposes OnDown, OnUp, OnClick and OnRelease which are great but what do you do if you need an OnHeld?

I basically need to increase a counter continuously while a button is being held down. Suggestions much appreciated!

Thanks!

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