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Support / Re: Detect the saturation of pixel and change it during runtime
« on: October 19, 2013, 03:30:39 am »
Sorry to revive an old thread, but I am looking for clarification on this index/paletted texture solution for changing the colors of a sprite per instance. Does this add a draw call per instance? My limited knowledge has me thinking that I would have to call renderer.material to change that index, and that would add a draw call per instance. Any help is appreciated. Thanks.