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Messages - dm

Pages: [1]
1
Support / Re: Pixel perfect collision detection
« on: August 23, 2013, 12:47:52 pm »
Thank you.

2
Support / Re: Pixel perfect collision detection
« on: August 23, 2013, 11:52:06 am »
Thank you.
How i can read a texture from current frame of current animation?

3
Support / Re: 2D Toolkit Mole Tutorial Error
« on: August 23, 2013, 06:54:33 am »
Maybe you forgot something like this

...
public Mole mole;
...

And drop mole object into this variable in the editor?

4
Support / Pixel perfect collision detection
« on: August 23, 2013, 05:29:00 am »
Hi, i'm want to make a pixel perfect collision detection, so i have question.
I have 2 sprites "Gray" and "White", they collided each other as you can see in attachment.
Can i get pixels for each sprite in intersection? Actually i don't need RGBA, i need only alpha pixels.

Edit: These objects are tk2dSpriteAnimator.

Pages: [1]