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Support / Re: Sprite Animation performance hit
« on: September 01, 2013, 03:47:43 am »
Thanks so much for your support Unikron
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It will depend on the number of sprites you have. All of them will be preloaded into RAM, but only uploaded into VRAM when first visible - so you might get a framerate spike when that happens. It depends how big your sprites are. 3500 32x32 sprites will be very different to 128x128...
Draw calls will be fine as you'll only be playing one frame at a time.