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Messages - CallumHolden

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1
Support / Re: Detecting what tile your player lands on.
« on: September 07, 2013, 10:33:23 pm »
Yes that is the method I am currently using, I have an empty gameobject with a box collider with a script attached to it. And thanks I will look at the tilemap.GetTileIdAtPosition.

2
Support / Detecting what tile your player lands on.
« on: September 07, 2013, 11:21:59 am »
Hi all,

I have recently bought the 2d toolkit; and am very impressed with it. But I just have one question.

Is there a way to detect what id the tile you just landed on has? Therefore I can do things like make jump blocks etc...

Thanks!

3
Support / Re: tilemapdata and tilemapeditor not importing?
« on: September 03, 2013, 11:41:38 am »
Never mind I was being an idiot, of course you need to create them yourself.Derp!. Anyways all sorted now. :D

4
Support / Re: tilemapdata and tilemapeditor not importing?
« on: September 03, 2013, 11:35:07 am »
Yes so basically the tiles are not showing up when i hit commit, they are still there tegistering the collision, but just appear invisible?

5
Support / tilemapdata and tilemapeditor not importing?
« on: September 03, 2013, 11:30:47 am »
Hi all,


I have already created one project and got that running. So i came to create another project today, but found out that the tilemapdata and editor files were not imported; only the demo ones?
This means that when I hit commit, my blocks appear invisible for some reason?

Any help would be appreciated,

Thanks!

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