1
Support / Re: Dealing with sprite characters with varying size sprites
« on: September 21, 2013, 07:55:34 pm »
Well I'm not much of an artist which is what always holds my projects back.
For my prototype I found some arcade sprite sheets. I am using that.
So essentially I grab the four cells that make up the idle, and made them all match each other.
For the attack sequence there are ten cells so I grabbed those, cut those up into their own files and matched them up with each other.
The problem is of course that the attack sequence cells are different size overall (280x180 vs the 128x128 of the idle).
I'm not sure how layers in photoshop would help (but again I'm not an artist so my photoshop skills are limited to being able to cut up the sprite sheet and resize the images). The only solution I could think of was to make the idle sprites also 280x180, that way say the left foot (my point of reference) is in the same general area.
For my prototype I found some arcade sprite sheets. I am using that.
So essentially I grab the four cells that make up the idle, and made them all match each other.
For the attack sequence there are ten cells so I grabbed those, cut those up into their own files and matched them up with each other.
The problem is of course that the attack sequence cells are different size overall (280x180 vs the 128x128 of the idle).
I'm not sure how layers in photoshop would help (but again I'm not an artist so my photoshop skills are limited to being able to cut up the sprite sheet and resize the images). The only solution I could think of was to make the idle sprites also 280x180, that way say the left foot (my point of reference) is in the same general area.