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Messages - bryanB

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Support / Re: Adding sprite collection textures at runtime
« on: September 23, 2013, 11:42:38 am »
our objective is to optimize our asset bundles. We started by removing the textures of each animation material. basically these textures are the atlases of the animations I play.  To access the different collections per animation I play the animation then add the textures by "animSprite.Collection.materials.mainTexture = texture;".

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Support / Adding sprite collection textures at runtime
« on: September 23, 2013, 07:12:23 am »
I am currently adding texture during runtime and noticed that I need to play all the animations in order to access the correct collection and set the textures. Is there any other way to do this? I would like to eliminate playing every animation upon setting the correct textures.

Thanks in advance!

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