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Support / Re: Adding sprite collection textures at runtime
« on: September 23, 2013, 11:42:38 am »
our objective is to optimize our asset bundles. We started by removing the textures of each animation material. basically these textures are the atlases of the animations I play. To access the different collections per animation I play the animation then add the textures by "animSprite.Collection.materials.mainTexture = texture;".