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Messages - erfan71

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Support / Re: tk2SpriteAnimator.LateUpdate() Very High CPU Impact !!
« on: February 22, 2014, 06:16:34 pm »
No, My animation are not Dice.  but they are a little complex , about 30 images.

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Support / tk2SpriteAnimator.LateUpdate() Very High CPU Impact !!
« on: February 21, 2014, 08:52:49 am »
Hi !.
I use Unity Profiler to test my Performance ,  i See that tk2SpriteAnimator.LateUpdate() have a vary High CPU Time , and i worry about it . it some times goes up to 1.2 ms !!!!
I just Have 2 SpriteAnimator in my Scene.
One for Runner Player , and the other for coins that Rotate in the Scene . ( i see 4 up to 5 coins at the same time in the camera )
How can i Optimize this function ?
reduse the frameRate? Reduse the Atlas Sizes? 

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