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Messages - Prat

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Support / Doubt about maps development (non tiled)
« on: October 21, 2013, 06:21:42 am »
Hi! We have this doubt, me and somes friends are currently working on a 2D sidescroller, we want to make a game with simple mechanics but with a heavy artistic focus.
The question comes when we decide how to create the maps in this game. 2D toolkit have a very easy to use interface to develop tiled based maps, but we have beeing seeing some examples of 2D platformer games like Rayman Origins/Legends, Limbo, Dust an Elysian tail, Braid (amongst others) and it looks like they dont use tailmaps. We wonder, how do they made this maps? If the colisionable structures on the ground are created from simple blocks and rectangles, how should we paint them? We just put sprites with textures over them? Do they draw the entire map and then put invisible structures on the ground so the player can walk there?

So many doubts! Haha, we would really appreciate some help ^^

Thanks!

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