Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Brandon

Pages: [1]
1
Support / Re: Collision detection on different layers
« on: October 26, 2013, 06:09:55 pm »
Oh I think I get what you mean.. Thanks for the tip  ;D

2
Support / Collision detection on different layers
« on: October 26, 2013, 12:54:31 am »
Alright so I have a tilemap with different layers. My walls of my top-down game are the first layer (z = 0). The floor tiles are what the player can step on without having a collision (z = -2) and now i want to add a floor tile which will trigger an action. I put that on a trigger layer (z = -1). My player is a z = 0. How can i do a collision between a floor tile at z = -1 when my player is at 0? I tried putting the tiles at the same z layer but my player will occasionally disappear underneath.

Thanks in advance :D

Pages: [1]