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Support / Re: Pixel perfect rendering fails when trimming sprite sheets
« on: October 29, 2013, 07:21:23 pm »
Just an update - the problem goes away when running a build instead of hitting play in the unity editor. It also goes away if I resize the scene window in the editor. The oddball screen resolution (in the editor scene window) of 1249x976 makes the problem visible for me, while most other similary odd resolutions seem fine. I don't see this is an important problem as seems to only occur for weird resolutions. Thanks for looking into the issue, and double thanks for making this great product
I also got this (most likely unrelated warning during build):
The private field `tk2dCamera.gameWindowResolution' is assigned but its value is never used
I also got this (most likely unrelated warning during build):
The private field `tk2dCamera.gameWindowResolution' is assigned but its value is never used