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Messages - ArdeII

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Support / Glow/Bloom with 2D textures
« on: December 10, 2013, 10:27:22 am »
Hi,
I have searched information about Unity glow/bloom effects with 2D sprites but not found any useful information.
There are some glow assets in the Asset Store but they require the pro version and they say nothing about using the effects with 2D sprites.

I know this can be done because it has been done before. Like in here:

http://www.sizefivegames.com/2012/11/07/using-unity3d-for-the-swindles-2d/

It would be awesome if someone could write a little step by step tutorial how to achieve the glowing background effect with 2D sprites.

Thanks.


2
Support / Re: Draw calls on groups
« on: November 23, 2013, 11:18:00 am »
No I'm not using any scales. I'm aware that when using transform scale in a sprite it adds one additional draw call.

The weirdest thing is that of course I can't reproduce the issue anymore for some reason :)

What I have noticed that the draw call count lives it's own life and adds one on places I can't figure out what's going on.
This issue isn't reproducible.
One additional draw call isn't very big deal but it will be when it starts to add up.

Is there a way to get info about the draw calls? It would be nice to know exactly what causes each draw call.

-Arto

3
Support / Re: Draw calls on groups
« on: November 22, 2013, 11:49:40 pm »
A Group is just a  Game Object with transform attached to it which has sprites as children.
This way a can transform/rotate group of sprites properly.
All sprites are from the same sprite collection and share the same material.

-Arto

4
Support / Draw calls on groups
« on: November 22, 2013, 05:55:54 pm »
 Hi,
I noticed that if I have one sprite outside a group and one sprite inside a group and it has transform x=10 then it adds one additional draw call.
Both sprites have exactly the same properties except the grouped one has transform x=10. Material for both is t2kd/Blend2TexVertexColor.

When I change the sprite material for both to tk2d/AdditiveVertexColor draw call count is 2 even if the grouped sprite has transform x=0.

Very weird. Me being noob I really don't understand what's going on here.
Have you an idea why this happens?

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