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Support / Re: Using 2dtoolkit UI with native Unity TextMesh
« on: August 27, 2014, 06:23:58 pm »
Thank you. That solved the problem.
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if (ThisMeshFilter.sharedMesh == null) {
Mesh mesh = new Mesh();
mesh.hideFlags = HideFlags.DontSave;
ThisMeshFilter.mesh = FillMesh(mesh);
}
else {
FillMesh(ThisMeshFilter.sharedMesh);
}