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Messages - ben13j

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1
That's a possibility, but my crash only occurs on Adreno based devices.

I will keep digging.

2
I'm building with unity 4.5.1 and I still have the issue. I don't know if anyone else is still having this problem ?

3
I'm also having this issue. From my understanding is a problem related to Adreno GPU's and mesh resizing.

Some other folks are having the same issue without using Unity:
https://github.com/opensciencemap/vtm/issues/52

Could this be linked to the way 2d toolkit resize mesh to display sprites from atlas ?

I will keep digging into the issue, but in worst case scenario you can disable your app for devices that use a Adreno GPU.

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