Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mithosx

Pages: [1]
1
Support / Re: Having an issue with TileMaps' Colliders on Unity 4.3
« on: December 29, 2013, 05:48:08 pm »
It seems that my problem was from the box colliders I've added around the character. I played around with their sizes and now it's working fine. Sorry for the confusion, still learning these stuff. Thanks for trying to help.

2
Support / Re: Having an issue with TileMaps' Colliders on Unity 4.3
« on: December 17, 2013, 04:32:22 pm »
Quote
How are you moving your sprite?
Unity native 2D physics by changing Velocity.

3
Support / Having an issue with TileMaps' Colliders on Unity 4.3
« on: December 15, 2013, 04:09:57 pm »
I'm having an issue with setting up colliders for TileMaps created with 2d Toolkit with the latest version of Unity.

I set the TileMap to use the new Physics 2D engine when I created it and used Box Trimmed for the tiles in Collider Type settings.

The issue comes when I try to walk into a wall and usually only happens what the character is walking towards the wall from left to right, the collider is not detected and the character walks right into the wall and gets stuck in it, even though I can see the collider and control its size fine when I select the TileMap Render Data.


I noticed that the problem is fixed if I modified the size of the collider manually after committing the TileMap. However, editing the TileMap again will result in the issue happening again.


Pages: [1]