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Support / Re: Enhanced tilemap manipulation
« on: December 10, 2013, 04:06:57 pm »
Thanks for the reply.
Using prefabs could be the way to go, my only concern was the overhead involved in finding which prefab is at what tile location. Or am I missing something?
What would have been nice would have been the ability to offset a tile in X and Y. The tile would still be at it's original coordinates internally, but displayed with an offset. If the offset could be polled as well, it would open the tile maps up for the more adventurous with the ability to use the offsets alongside any detection code.
Oh, and it would solve my little problem lol...
Using prefabs could be the way to go, my only concern was the overhead involved in finding which prefab is at what tile location. Or am I missing something?
What would have been nice would have been the ability to offset a tile in X and Y. The tile would still be at it's original coordinates internally, but displayed with an offset. If the offset could be polled as well, it would open the tile maps up for the more adventurous with the ability to use the offsets alongside any detection code.
Oh, and it would solve my little problem lol...