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Messages - Gizmmo

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Support / Re: Using Mask on Crates
« on: December 15, 2013, 06:11:59 am »
Great thanks for the answer.  Sorry for not replying for so long, finishing finals up.  I'll try it out now!


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Support / Using Mask on Crates
« on: December 07, 2013, 03:55:38 am »
Hi!  I just started using 2D Toolkit, and Unity in general, and I was going through the tutorial found here: http://www.unikronsoftware.com/2dtoolkit/doc/2.2/tilemap/tutorial.html

First off it was awesome, and I'm super pumped to be working with 2D Toolkit.  I just wanted to ask though I notice after the Crates are changed to prefabs at the end, and then painted on I notice while in the TileMap Edit section when I'm painting, the crates are correctly shaded by the "light" color and "dark" color to give the appearance of a light, as they should be, but when the game is run all the crates turn back to their fully "lit" forms. 

I notice at the end of the tutorial you guys have the same thing too, which is nice cause it means i didn't mix something up half way through :P  Is there a way to change this so that the boxes are masked correctly, and could I get an explanation why this is happening if it's okay?  Thanks for the help guys, and again thanks for all your hard work!

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