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Messages - crasnico

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Support / Re: Collection commit causes Unity Fatal Error out of Ram
« on: December 20, 2013, 05:58:11 pm »
thank you for your quick answer. I'm using TGA as source format. Can I ask you what do you mean with "correct format"? thank you

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Support / Collection commit causes Unity Fatal Error out of Ram
« on: December 20, 2013, 04:30:42 pm »
Hi,
I'm trying to commit a heavy 4096 sprite collection that contains 3131 imgs RGBA. After a lot of tries I found that crash probability diminishes if I add little sprites each time and commit. Still, loading is very slow (up to 15-20 mins) and has crashed Unity 4/5 of the times. I have an iMac quadcore 16 Gb Ram, OSX 10.7.5. In the Activity Monitor I see that Unity uses a maximum of 3 Gb of Memory. Is there a way to better use my 16Gb?

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