1
Support / Re: How to get sharp text and sprites under iOS on iPad?
« on: April 30, 2012, 10:37:43 pm »
Steps I am taking
Experiment 1 --> Just Testing Example 11 on iOS (iPad Gen 1) (2DToolkit version 1.60 patch 1)
1. Create a new unity Project
2. Once the new project opens, I go to build settings
3. Switch form Mac/PC to iOS --> Switch Platform button pressed
4. Go to the asset store for 2D Toolkit and choose import (I have already bought it, which is why it says import for me)
5. Import All into my new project
6. Go to samples 11 - camera and alignment
7. At this point the text looks blurry and pixelated in the view port vs when before conversion from Mac/PC to iOS it looked wonderful.
This leads me to think that something is happening in the conversion process from Mac/PC to iOS that is affecting/diminishing quality.
8. Compile and test on iPad (the real device) --> Pixelated output
9. Went in and checked DemoCameraFont and it said it appeared to have been compressed --> so I set it to truecolor and the text go a heck of a lot better immediately.
10. Compiled and tested on iPad --> Text and images looked nice and crisp!
Experiment 2
I'm going to see if I can do an example of a nice crisp 2DTextMesh from scratch with version 1.60 patch 1 using a 2DToolkit camera, for a 1024 x 769 iPad that will display in Landscape and see what happens. What I'm eventually shooting for is placing the nice crisp text on/infront of a 2D word balloon, so it looks like a comic book dialogue. Will post back results.
Experiment 1 --> Just Testing Example 11 on iOS (iPad Gen 1) (2DToolkit version 1.60 patch 1)
1. Create a new unity Project
2. Once the new project opens, I go to build settings
3. Switch form Mac/PC to iOS --> Switch Platform button pressed
4. Go to the asset store for 2D Toolkit and choose import (I have already bought it, which is why it says import for me)
5. Import All into my new project
6. Go to samples 11 - camera and alignment
7. At this point the text looks blurry and pixelated in the view port vs when before conversion from Mac/PC to iOS it looked wonderful.
This leads me to think that something is happening in the conversion process from Mac/PC to iOS that is affecting/diminishing quality.
8. Compile and test on iPad (the real device) --> Pixelated output
9. Went in and checked DemoCameraFont and it said it appeared to have been compressed --> so I set it to truecolor and the text go a heck of a lot better immediately.
10. Compiled and tested on iPad --> Text and images looked nice and crisp!
Experiment 2
I'm going to see if I can do an example of a nice crisp 2DTextMesh from scratch with version 1.60 patch 1 using a 2DToolkit camera, for a 1024 x 769 iPad that will display in Landscape and see what happens. What I'm eventually shooting for is placing the nice crisp text on/infront of a 2D word balloon, so it looks like a comic book dialogue. Will post back results.