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Messages - godfader

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Support / Re: Tilemaps coliders
« on: January 24, 2014, 12:53:28 pm »
Seeing the tilemap demo, you use rigidbody and box coliders. Im using rigidbody2D and boxcoliders2D, do you think it can be it? I will test it but takes some time to change the scripts and all the items.

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Support / Re: Tilemaps coliders
« on: January 24, 2014, 12:33:21 pm »
It should, I thought that too, but I added a box collider 2d to the character sprite and to a a building on the sprite map. But they don't "colide", it passes right by it. That's why i was thinking it should be because of the z axis, im using the 2d view from unity4.3.

And doenst 2dtk have a way to generate coliders on its own?

Sorry for all the noob questions, but I just started using 2dtk

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Support / Tilemaps coliders
« on: January 23, 2014, 05:50:25 pm »
Hi, Im trying to make a 2d top down rpg (pokemon, ff1-6). I used 2dtk to make the tilemap but now i'm stuck on the coliders/colision front. I can't use boxcoliders because of z axis doesnt match. in 2dtk how do i add colliders to make the borders obstacles? like the collision layer in tiledmap.org. Thanks

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