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Messages - salva

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1
Support / Re: Tilemap layers with sorting layers
« on: February 07, 2014, 01:11:42 pm »
Thanks.

After update to 2.3.3 the option has been shown

2
Support / Tilemap layers with sorting layers
« on: February 07, 2014, 08:48:06 am »
Hi!

I have a tilemap with multiple tilemap layers, each layer has a z displacement. That's ok.
Now i have sprites that i need to render between layers... how i can do that? The sprites are using sorting layer and order in layer that's works fine. But they are always renderer on top of tilemap, if i can't do that... how i can disable sorting layer functionality in sprites and return to z order solution?

Thanks.

3
Support / Re: Mix Tileset sprites and particles
« on: January 31, 2014, 12:57:13 pm »
Solved! Thanks!

Changing sorting order in script do the job.

particleSystem.renderer.sortingOrder = myPositionInLayer;

and all runs correctly.

I made a simple extension for the editor and now i can use inspector for this.

4
Support / Mix Tileset sprites and particles
« on: January 23, 2014, 12:36:59 pm »
Hello!

This is my issue. I have a scene with a tilemap as background, and some sprites. When i put a unity particle system on scene, it's always rendered between tilemap and sprite, it's impossible change it to render on top of both.
Of course, in 3d views particles are near than sprites, isn't a position problem.

How i can solve this?

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