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Support / Re: Missing mesh filter in tile map
« on: March 12, 2014, 03:46:20 pm »
ohh I see thanks!
Forest1
anchor min
anchor max
tile map
tile map render data
anchor min and max are used to stitch the components together. There is a pool of level components in the game that is not visible. Whenever the game needs a component it will choose a random component from the pool and instantiate that component. If the mesh data isn't share then shouldn't destroying Forest1 not affect the other Forest1 that are still active in the game?
Forest1
anchor min
anchor max
tile map
tile map render data
anchor min and max are used to stitch the components together. There is a pool of level components in the game that is not visible. Whenever the game needs a component it will choose a random component from the pool and instantiate that component. If the mesh data isn't share then shouldn't destroying Forest1 not affect the other Forest1 that are still active in the game?