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Messages - yannrujcheng

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Support / Re: Missing mesh filter in tile map
« on: March 12, 2014, 03:46:20 pm »
ohh I see thanks!

Forest1
  anchor min
  anchor max
  tile map
  tile map render data

anchor min and max are used to stitch the components together. There is a pool of level components in the game that is not visible. Whenever the game needs a component it will choose a random component from the pool and instantiate that component. If the mesh data isn't share then shouldn't destroying Forest1 not affect the other Forest1 that are still active in the game?


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Support / Missing mesh filter in tile map
« on: March 11, 2014, 04:51:44 pm »
I am using tk2d tile map to build a runner game. Each level component is a tile map and we stitch multiple tilemaps together to create the endless runner effect.
After I update to 2.3.3 I am running into the problem where if you destroy a tilemap (ex. forest_1) during the game it also removes the mesh filter of other forest_1 tilemaps that are still in the game.
Does the tilemaps share the same mesh filter? Is there a way to fix this problem?

thanks

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