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Messages - EddyL

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1
So I should just wait for the update then, thanks!!

2
I got this message when flipping an animated sprite after a collision with a Box Collider
Quote
Destroying object immediately is not permitted during physics trigger

Quote
   
void OnCollisionEnter (Collision collision)
{
   if(collision.gameObject.tag=="GroundCollider")
   {
      anim.FlipX (); // Seems to be the source of the problem
   }
}

My Animated Sprite uses the "BoxTrimmed" Collider..

Anything I am missing here??
Sorry, and thanks!!

3
 :-[ :-[

I mistook it with OnTriggerEnter.. Sorry.. Damn.


4
As the title says, I have a character (AnimatedSprite) moving from one platform (Collider) to another.
I need it to be able to stand on it and yet do something when arriving at some specific collider.
In order for OnTriggerEnter to be triggered, I am gonna need the isTrigger set to true, but whenever it is set to true(enabled) it would just go through other colliders.

Any suggestion? What am I doing wrong here?
Im sorry since I am new to Unity..

Thanks

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