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forot to mention, it should'nt be affected by physics, or it may be... the thing is -

if the motor boat is viewed from top down view, and it can move up down left and right, the handle should adjust.

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Support / Pullable handle with a rope (clipped sprite\s with joints?)
« on: July 03, 2014, 04:33:38 am »
Hi, I need some insight about this thing.

I want to create a handle that's basically stuck in place, and you can pull it with your mouse (imagine a motorboat)

I also need to get information of how much pulling was made.

my game currently doesn't use physics if it matters.

please help me, I'm a little bit confused.

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Support / best override from Iphone (640x960) to galaxy (720x1280)
« on: June 29, 2014, 04:34:32 am »
to any other phone / resolution for that matter.

two questions:

1. what is the optimally best solution to implement?

2. what is a good solution that is quick to do (maybe a certain camera override that looks good enough for an amaturish game)

I set up my 2dtkcamera to be with a native resolution of 640x960 and orhographic size of 480.

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Support / background sprite
« on: June 28, 2014, 10:49:48 pm »
quick question, let's say I want a black background sprite, all I have to do is to have a small, let's say 32X32 black image and
now I need to resize is myself or does 2dtk does it for me?

makes no sense to me that if I want a background I need to actally imort 640 X 960 black image. also someone told me not to scale sprites (it can break unity batching or something), so I don't know what to do

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Support / 2d newbie I need help
« on: June 25, 2014, 01:38:07 pm »
I have setup my tiled game to be 5X9 128X128 tiles, and I have some 512X512 textures I want to use.

I scaled each sprite by 25% to get to 128X128 but the problem is it's too small to view correctly, what should I do? use smaller res textures? make my camera resolution to be based on 512X512 tiles?

the picture on the left is what my game currently shows, the picuture on the right is with camera zoom factor of 4 just to get near and show you what I want it to show but with smaller tiles

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