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Messages - ElementCy

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Support / Re: Windows Store Universal App Resolution bug?
« on: August 20, 2014, 03:18:58 am »
Screen Width and Height swapped exactly same values when changing from Portrait to Landscape.

I did get it to work by overriding the tk2dCamera's Auto Scale from Fit Visible to Pixel Perfect. Not sure why that would make a difference, since the screen res was exactly as it should be from switching to/from Portrait/Landscape.

Thanks.

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Support / Windows Store Universal App Resolution bug?
« on: August 19, 2014, 07:11:09 pm »
I am using the Windows Store Universal App build in Unity, setting resolution to 1280x720 & deploying it to my Lumia 1020 phone.

In portrait mode, I have a sprite that moves on the screen on the Y axis. When I tilt my phone to go to landscape mode, I swap the sprites current Y to it's X, and replace the Y to 0. In theory, the sprite should be in the exact same spot on the screen. It seems that when going to landscape, the projection is different. In Portrait, I put the sprite at the very top of the screen, when I switch to landscape, the sprite is off the screen. Same goes when I put the sprite at the very bottom of the screen.

Any ideas on how to fix this?

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