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Messages - Cherubyx

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Support / Re: Scrollable Area - Looping Contents
« on: February 11, 2015, 04:20:09 pm »
Sorry for double post but this is kind of urgent. Is there a way to set the default Content UILayout item to start scrolling from? I don't want it to be the first UILayout item in the content list of a scrollable area.

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Support / Re: Scrollable Area - Looping Contents
« on: February 11, 2015, 02:01:12 pm »
Thank you, I'll try that out!

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Support / Scrollable Area - Looping Contents
« on: February 06, 2015, 03:46:07 pm »
Hello,

I have looked all over the forum and Google searched on how to make the contents of a scrollable area loop.
I'm trying to implement an age selector system and I would like the months to loop back to 1 after 12.

Is this possible? I have scrollable area working with a tk2dUILayoutItems from 1 to 12 but they stop at the edges of 1 or 12.

Thank you!
Cherubyx

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Support / Re: DropDownMenu class explanations
« on: January 12, 2015, 06:07:58 pm »
Thanks for the reply, I've been trying to implement the scrolling instead of a drop down but with clipped edges on the top and bottom.
I haven't found a simple way using 2dToolkit to do this yet. Can someone give me some tips or hints?

As illustrated here for each column, attached below. (If approved by moderators)

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Support / DropDownMenu class explanations
« on: November 28, 2014, 02:53:21 pm »
Hello all,

I've looked through the documentation as well as previous forum posts but I haven't come across anyone or anything listing what the extra public variables were used for.
Could someone explain this for me?

I'm trying to implement an age check drop down bar that you often see on game sites when it contains mature content.

These are the variables that the class now gives me, the doc seems outdated:

Script: tk2dUIDropDownMenu
Drop Down Button: The button that causes the dropdown menu to appear
Selected Text Mesh: ??
Drop Down Item Template: ?? (Not sure what the difference is between the next set of variables)
Starting Item List: I assume I populate this with all my dates for example for the first drop down menu.
Starting Index: 0 (self explanatory)
Send Message on Selection: self explanatory
Menu LayoutItem: ??
Template LayoutItem Template:??

What is a selected text mesh (like what do i put in it?) and what are the differences between template layoutitem and menu layoutitem and drop down item template?
I've tried to mess around and it doesn't make a drop down menu no matter what on gameplay.

Thanks alot in advance. ;D

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