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Support / Re: PNG atlas format issue on WinPhone
« on: December 27, 2014, 01:38:38 pm »I encounter the same problem when resume from pause using PNG atlas on windows phone 8.
I have to change to use Unity Texture...
We have fixed that right as unikronsoftware said: ResetPlatformData() for all the tk2dSpriteCollectionData and ForceBuild() for all the tk2dBaseSprite objects. We use OnApplicationPause() method as a coroutine and launch a loader while rebuilding sprites (that's not so fast).
Also we needed some small fix in tk2dSpriteCollectionData.DestroyTextureInsts() - check for a null reference, as it was causing exception sometimes.