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Messages - inmysights

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1
Support / Re: Question
« on: January 04, 2015, 02:50:21 pm »
Thank you! I appreciate you answering my questions.

2
Support / Re: Question
« on: January 04, 2015, 02:09:36 pm »
so, in Unity, lets just say I did want to remake the entire Super Mario Game, I would have to import every single tile and make every single map from scratch? That is what I am seeing here?

3
Support / Question
« on: January 04, 2015, 01:13:20 am »
I tried to ask this in the FAQ but it did not have a new topic button.

I was wondering if 2DTK can do this.

If I create a huge 2d map using 32x32 blocks and export that map into a png image, just like the first world in mario bros: http://www.mariomayhem.com/downloads/mario_game_maps/super_mario_bros_maps/SuperMarioBros-World1-Area1.png

I want to be able to import that png into unity and set it up as one huge map and then have each block setup with a collider.

I tried to import that exact png into unity and split it with the unity 2d sprite creator and it was over 27,000 blocks so I could try and and a collider.

right now in Unity if I import the png file, there is no way to set each block with a collider.

There has to be a better way to import huge maps like that Mario one and set the blocks to a collider, creating every single map from scratch just does not seem right to me.

Am I missing something or can your software fix this for me? I hope I explained this issue correctly.

Thank you!

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