I tried to ask this in the FAQ but it did not have a new topic button.
I was wondering if 2DTK can do this.
If I create a huge 2d map using 32x32 blocks and export that map into a png image, just like the first world in mario bros:
http://www.mariomayhem.com/downloads/mario_game_maps/super_mario_bros_maps/SuperMarioBros-World1-Area1.pngI want to be able to import that png into unity and set it up as one huge map and then have each block setup with a collider.
I tried to import that exact png into unity and split it with the unity 2d sprite creator and it was over 27,000 blocks so I could try and and a collider.
right now in Unity if I import the png file, there is no way to set each block with a collider.
There has to be a better way to import huge maps like that Mario one and set the blocks to a collider, creating every single map from scratch just does not seem right to me.
Am I missing something or can your software fix this for me? I hope I explained this issue correctly.
Thank you!