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« on: January 05, 2015, 02:32:52 am »
Hi. In the TileMap editor, I would like to be able to adjust the color tint of my selected sprites, before I paint them. This is different from the in-built "Color Channel" feature of the editor as it would be directly modifying the "Color" attribute of the Tk2dSprite on a tile-by-tile basis.
I've searched the forum for a similar request, but came up empty handed. So I've been digging through the editor code, trying to find where I could splice it in myself, but I'm having trouble finding where exactly I can get access to this property.
If someone could point me in the right direction, I would greatly appreciate it.