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Messages - Eric.vG

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Support / Native Unity2D Combined
« on: January 15, 2015, 03:16:28 pm »

We've recently purchased the 2D toolkit mainly in the hopes of improved sprite optimalization. And so far, the features look amazing.
Our iOS build is around the 360 mb, which is unacceptable. We haven't implemented any sort of optimalization since we've always wrongly assumed the native Sprite Packer was a Unity free version.

However, we've created our projects fully using Unity2D native sprites and only recently found 2D Toolkit.
It would be an incredible lengthy task for us to change the entire game to the new sprite format.

Is there any way for us to use the sprite atlasses for native sprites, or does Unity restrict this?


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