Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rajmehta2509

Pages: [1]
1
Support / Fog not displaying on sprites
« on: February 10, 2016, 11:56:30 pm »
Hi i am developing a 3d game and i using tk2dsprite for grass but the problem is fog is not effecting the sprites.

after searching the forum what i did was -

Shader "tk2d/BlendVertexColor"
{
   Properties
   {
      _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
   }
   
   SubShader
   {
      Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
      ZWrite Off Lighting Off Cull Off Fog { Mode Linear Range 0,50 Color (1,1,1,1) } Blend SrcAlpha OneMinusSrcAlpha
      LOD 110
      
      Pass
      {
         CGPROGRAM
         #pragma vertex vert_vct
         #pragma fragment frag_mult
         #pragma fragmentoption ARB_precision_hint_fastest
         #include "UnityCG.cginc"

         sampler2D _MainTex;
         float4 _MainTex_ST;

         struct vin_vct
         {
            float4 vertex : POSITION;
            float4 color : COLOR;
            float2 texcoord : TEXCOORD0;
         };

         struct v2f_vct
         {
            float4 vertex : POSITION;
            fixed4 color : COLOR;
            float2 texcoord : TEXCOORD0;
         };

         v2f_vct vert_vct(vin_vct v)
         {
            v2f_vct o;
            o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
            o.color = v.color;
            o.texcoord = v.texcoord;
            return o;
         }

         fixed4 frag_mult(v2f_vct i) : COLOR
         {
            fixed4 col = tex2D(_MainTex, i.texcoord) * i.color;
            return col;
         }
         
         ENDCG
      }
   }
 
   SubShader
   {
      Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
      ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off Fog { Mode Linear Range 0,50 }
      LOD 100

      BindChannels
      {
         Bind "Vertex", vertex
         Bind "TexCoord", texcoord
         Bind "Color", color
      }

      Pass
      {
         Lighting Off
         SetTexture [_MainTex] { combine texture * primary }
      }
   }
}

But still there is no fog on sprites.I want my sprites to remain unlit but i do want the fog effect.

2
Support / Re: Text Mesh
« on: February 20, 2015, 12:53:19 pm »
That works like a charm thanks

3
Support / Text Mesh
« on: February 16, 2015, 01:23:43 pm »
I have been trying to make text notification in which i am using 2dtoolkit text and 2dtoolkit tiled sprite as background the problem is i need to scale my background according to the dimensions of the text but i could not find a way to calculate the height and width of the text.

Pages: [1]