Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IndyBonez

Pages: [1]
1
Support / Re: Tint Tile in TileMap
« on: May 15, 2015, 01:29:37 pm »
Excellent thank you I shall give that a go!

2
Support / Tint Tile in TileMap
« on: May 13, 2015, 01:17:43 pm »
Hi,

I'm currently trying to implement a feature were tiles on the tile map can be selected. When selected I would like to tint the tiles a specific color. I have tried using the color channel and setting colors at position but this doesn't really achieve what I'm looking for which is to tint only the tile at that position on a certain layer, respecting transparency etc. so basically the tint is masked to the sprite on that tile.

I can achieve this by having a pre-tinted tile that I just swap with the current tile but I would really like to avoid this if possible as its not a very flexible solution.

Is this something that is possible with the 2dtoolkit tilemap? With or without having to modify too much of the toolkits source?

Thanks

-Tristan

3
Support / Tile Map Autotiling
« on: April 23, 2015, 09:17:08 pm »
Hi,

We are looking to implement auto tiling on top of the tile map stuff in 2D toolkit.

We are currently importing TMX maps from the Tiled Map Editor and using auto-tiling in there.

What we also want to support is auto tiling when painting in the 2D Toolkit editor and also auto tiling when modifying the map at run-time (ie mining).

But we are not sure as to where we should be looking within the 2D toolkits source code to implement these features? If you could possibly point us in the right direction that would be great. For example look at file x at line n type suggestions.

Thank you

Pages: [1]