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Messages - gecko

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1
Support / Re: tilemap help
« on: July 01, 2012, 10:50:00 am »
Forget this post I missed mike2d 's one below I'll follow that one.

2
Support / tilemap help
« on: July 01, 2012, 07:59:27 am »
Can someone point me to a page or pages for more info about using tilemap. I read the class reference but I'm still not sure how to use it.

3
Support / Re: 3.5 Spite Collider Problem
« on: July 01, 2012, 07:37:57 am »
I'm having problem with this two. 

I'm confused I upgraded to 1.75 and changed out my player and other sprite  textures then tried to test game and collisions stopped working.  I'm trying to figure out if this is from the upgrade or the swapping of sprites.

Details   

I have multiple sprites set with polygon colliders and triggers and one player sprite with a polygon collider as well.  I can't get them to collide anymore like they used too this as is stated in the posts above.

 1. tried making the player sprite convex - still not working
 2. tried making the other sprites convex - doesn't work as well
 3. both of them convexed as in one and two works - in another post you stated that this is expensive.
 4. switching player to box trimmed works but is not accurate enough. 

Questions:

1. are their any other options for more accuracy as my player sprite can't get close enough to the other sprites with four before colliding and 3 is expensive as you mention on another post
2. I seem to remember before my upgrade and swapping of sprite textures being able to set sprites to a collider that displayed multiple colliders.
3.  Can I revert back to the previous version of 2d toolkit to test that or will it break something?





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