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Support / Re: Possible draw order bug.
« on: June 25, 2012, 09:22:18 pm »
I also experience this bug and actually I still see the messed-up z-ordering even if I choose "Back" as my scene view cam (which I always use anyway).
I have lots of 2D sprites (buttons, text meshed etc.) that are separated i Z by only a few units (even a fraction sometimes) and I've noticed that it seems all the ones using a transparancy shader have this problem... don't know if that makes sense or not. When I pan the camera around some sprites become invisible and some become visible. It seems to me that if the camera is placed directly in front of a sprite its z-ordering is correct. But the "off-center" ones disappear.
Is this a known issue with Unity 3.5 or with 2D Toolkit?
Thanks!
I have lots of 2D sprites (buttons, text meshed etc.) that are separated i Z by only a few units (even a fraction sometimes) and I've noticed that it seems all the ones using a transparancy shader have this problem... don't know if that makes sense or not. When I pan the camera around some sprites become invisible and some become visible. It seems to me that if the camera is placed directly in front of a sprite its z-ordering is correct. But the "off-center" ones disappear.
Is this a known issue with Unity 3.5 or with 2D Toolkit?
Thanks!