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Support / Invalid sprite collection found. This clip will now be deleted
« on: June 26, 2012, 03:52:02 pm »
I'm not sure if this is the same issue that's being posted here.
I have a sprite collection which I committed.
I made a ton of sprite animations from the sprite collections and then made prefabs using those sprite animations. Everything was working fine. I then copied the project folder into a dropbox for a coworkers use. When I reopened the scene none of the sprites were showing up. I clicked on the animations and receive the Warning: "Invalid sprite collection found. This clip will now be deleted." So basically I am now redoing the 50 plus animations. I also need to link the corresponding prefabs to a different animation and then relink to the correct animation before the prefabs register the animated sprites correctly. This is setting me back a ton, but luckily I'm early on into the project otherwise this would be terrible. I made sure to reopen the sprite collection editor after committing the collection. When I closed the project and reopened it, all of the fixed animations are showing up. I guess that's a fix for my problem, although it's very worrisome that I need to remember reopen the sprite collection editor before closing the project otherwise the collection with become invalid.
Is there something I'm completely missing. I am new to this program although I have a lot of professional experience using other game editors.
I have a sprite collection which I committed.
I made a ton of sprite animations from the sprite collections and then made prefabs using those sprite animations. Everything was working fine. I then copied the project folder into a dropbox for a coworkers use. When I reopened the scene none of the sprites were showing up. I clicked on the animations and receive the Warning: "Invalid sprite collection found. This clip will now be deleted." So basically I am now redoing the 50 plus animations. I also need to link the corresponding prefabs to a different animation and then relink to the correct animation before the prefabs register the animated sprites correctly. This is setting me back a ton, but luckily I'm early on into the project otherwise this would be terrible. I made sure to reopen the sprite collection editor after committing the collection. When I closed the project and reopened it, all of the fixed animations are showing up. I guess that's a fix for my problem, although it's very worrisome that I need to remember reopen the sprite collection editor before closing the project otherwise the collection with become invalid.
Is there something I'm completely missing. I am new to this program although I have a lot of professional experience using other game editors.