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Support / Re: tk2dAnimatedSprite.getFrame() function
« on: July 04, 2012, 12:37:32 pm »frame = (int)(anim.ClipTimeSeconds * anim.CurrentClip.fps);
That should do it.
Thanks for the advice. Is there a way to be able to sync the animation in a more precise way? Because if I use this solution, at a given 24 fps framerate the delay is noticable.