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Messages - cs3d

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1
Support / Shader performance
« on: July 15, 2012, 01:46:30 pm »
Hi !
I m using textures with transparency in my game for android and IOS .
In  my atlas I m using the material with tk2d/BlendVertexColor . I tested with PremulVertexColor too.
 What is the best choice in terms of performance for both to Android and IOS ? 

Thank you !

2
Support / Re: Sprites that override front sprite
« on: July 11, 2012, 02:32:50 am »
I think that I discovered the problem . Correct me if I m saying something wrong please :

 When I use spritebatcher all sprites batched will now have the same point localization like one single object .
 So the calculation of depth ll take this point then if I  move camera to the sides the problem appear.
 I ll only use sprite batcher to distant background sprites. 
 If I dont use spritebatcher and use only simple sprites I ll continuing to have less drawcall  ?

3
Support / Re: Sprites that override front sprite
« on: July 11, 2012, 01:53:41 am »
   
    one more thing is that I m using sprite batcher to do this .  When I commit it causes the problem.
    When I change the material tk2d/blendVertexColor to tk2d/CutOutVertexColor  the sprite stays in correct position but this material is not good to me .

4
Support / Re: Sprites that override front sprite
« on: July 11, 2012, 01:29:32 am »
 
  Is a perspective camera . TK2D works with perspective too , ok ?
  Yeah the objects have a diferent distances from the camera . in Edit mode is allright but when I comit some distant sprites appear in front of nearest sprites. I ll try some pictures to you see.

5
Support / Sprites that override front sprite
« on: July 10, 2012, 08:32:34 pm »
Hi !
I m having problem with some sprites that are behind of others but they appering over the sprites that would be in front.
 
  The sprites are from the same collection.
 
  Can I control the order that sprites must render ?
 
 

6
Support / Sphere collider ?
« on: July 09, 2012, 09:19:23 pm »
Hi !
Is it possible to have a sphere collider in the Sprite ?
I have a ball but I can only do box collider with TK2D .
Do I have to do sphere colliders out of sprites then atach then to the colliders?
thank you !

7
Support / Re: Unity freezes in commit
« on: July 09, 2012, 06:50:16 pm »
Ok!
  The problem was the texture size . The original size was very big then I was reducing  unsing the unity inspector .    So 2DTK dont use theses altered values freezing unity when trying to use the very large texures.

Now I resized these textures and is working well .
Thank you !

8
Support / Re: Unity freezes in commit
« on: July 06, 2012, 01:23:20 pm »
Hi !
Yesterday I imported in a empty project .  The tool work with 4 textures that I m using in my game , but when I imported in my game project the same textures  freezes Unity when I click commit.

I dont remember the size of the texures now. One doubt is ,  the size of texture used for the 2DToolkit is the original size of the texture or the size that I modified  in texture configuration  in Unity ?

I can only  do more tests this weekend  then I can post more detail about the problem to you.
Thank you !

9
Support / Unity freezes in commit
« on: July 06, 2012, 01:56:38 am »
Hi all !
Today I bought the 2Dtoolkit  . I m on windows 7  64bits, Unity 3.5.3f3.
Hardware : core i7 6gb ram, video card nvidia gforce 300m

I imported the tool to my project  and drag some textures to collection editor to test de tool .
Then when I commit   all Unity freezes  the I have to kill unity in task manager of windows .

Can you help me please ?
Thank you !

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