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Support / Re: Can't use custom font in TextMesh
« on: July 15, 2012, 09:10:38 pm »
Ahh thanks I didn't realize there was a difference.
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IndexOutOfRangeException: Array index is out of range.
tk2dTextMesh.GetMeshDimensionsForString (System.String str) (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:543)
tk2dTextMesh.FillTextData () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:244)
tk2dTextMesh.Init () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:384)
tk2dTextMesh.Commit () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:456)
tk2dTextMeshEditor.OnInspectorGUI () (at Assets/TK2DROOT/tk2d/Editor/Fonts/tk2dTextMeshEditor.cs:166)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
UnityEditor.InspectorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
UnityEditor.PopupCallbackInfo:SetEnumValueDelegate(Object, String[], Int32)