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« on: May 17, 2013, 06:27:02 pm »
Dear Unikron,
I know you’ve explained this over and over, but I want to review for my understanding. I want my 2d art to appear in the game as “actual size”. I’ve chosen 1920x1080 as my ideal resolution.
- Previously I naively made my levels with an arbitary orthographic size on my camera before I understood how all of this works. That size value is 22. I don't want to have to completely resize all my levels based on my mistake.
- (From people who don’t use 2dToolKit) I’ve heard how I should have made my orthographic size 540 (based on a 1080 pixel height) and built my level from there. But 2dtoolkit is going to save me from fully revamping my level, right?!?
- I’m ready to fix my mess. With my sprites’ scale set to 1, I would like my textures (tk2dSprites) to show up at their actual size. I should be able to go in to my Sprite Collections settings and set “Target Size” to 1080 and “Target Ortho Size” to 22?
- Then all my sizing concerns should happen in Photoshop, so that I can have confidence that my textures as exactly as big as I want them to be (for 1920x1080)
Am I understanding this?