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Messages - ArcaneTheWoof

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Support / Re: LitBlendVertexColor broken in Unity 5?
« on: April 01, 2015, 07:43:21 am »
To anyone experiencing this issue-- I was able to fix it by checking "Premultiplied Alpha" in my Sprite Collection.

This was still occurring for me with the March 7th asset store build, after deleting (hopefully) all traces of 2D Toolkit and re-importing.  I wasn't able to get the issue to occur on a clean project, so I'm not sure what the deal is..

Thanks, dude. I just checked back in on this thread after downloading the latest build and found your response, and it worked perfectly. I was not able to get the bug to stop happening in a clean project, so I'm not sure what the dealio is either. Sidenote: since I'm using premultiplied alpha in the tileset, should I be using the UnlitPremul shader instead of UnlitBlend?

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Support / LitBlendVertexColor broken in Unity 5?
« on: March 04, 2015, 11:39:50 pm »
So I'm using 2DTookit's tilemap system for developing maps in my game. I just upgraded to Unity 5 and everything seems to be working as expected, except for the lighting. When I switch the tilemap shader to LitBlendVertexColor, I get weird graphical artifacts (screenshot attached). Any ideas?


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